New
Conditional edge fades for templates
Automatically fade asset artwork when it reaches selected thumbnail edges.
Game templates can now apply edge fades automatically when asset artwork reaches a selected thumbnail boundary. Configure each edge independently from the Masks section.
- Enable fades for the top, right, bottom, and left edges
- Choose how close an asset must be to trigger each fade
- Define exact fade positions and opacity levels
- Apply fades consistently to nested and animated asset layers
Backgrounds, logos, text, badges, and other effect layers remain unchanged.