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Conditional edge fades for templates

Automatically fade asset artwork when it reaches selected thumbnail edges.

Game templates can now apply edge fades automatically when asset artwork reaches a selected thumbnail boundary. Configure each edge independently from the Masks section.

  • Enable fades for the top, right, bottom, and left edges
  • Choose how close an asset must be to trigger each fade
  • Define exact fade positions and opacity levels
  • Apply fades consistently to nested and animated asset layers

Backgrounds, logos, text, badges, and other effect layers remain unchanged.