Lobby Magic Plugin for Figma
Search your games and place their art in Figma, import batches as editable layers, and select an imported frame to see its game.
Read articleAnalytics cookies?We use cookies
Optional cookies help us understand service usage. We also collect homepage statistics without tracking cookies. Manage both in .
New features, improvements, and fixes as they ship.
Search your games and place their art in Figma, import batches as editable layers, and select an imported frame to see its game.
Read articleRequest assets by game name. Unmatched games are reviewed and continue automatically from your original request.
Read articleMessage the Lobby Magic team from inside the app, without leaving the page you're working on.
Read articleShort cutdowns of big wins, intros, bonus rounds and more, rolling out on supported game pages.
Read articleBatches keep related generations together.
Read articlePreview motion on your artwork, combine presets and effects, or direct a custom animation with a choice of four AI video models.
Read articleBuild a repeatable process from your game feed to generated assets and delivery.
Read articleReceive a signed notification whenever an edited generation publishes a new asset.
Read articleTurn a game list into matched games, generated assets, and release plans.
Read articleKeep the game IDs used by your API integration mapped to the Lobby Magic catalogue.
Read articleCreate, refine, and replace AI-generated artwork without leaving your canvas.
Read articleBrowse recent generation batches and jump back into the right game directly from the sidebar.
Read articleAutomatically fade asset artwork when it reaches selected thumbnail edges.
Read articleSave animation presets and their settings directly in reusable game templates.
Read articleBuild complete multi-format campaigns in one flexible workspace.
Read articleFaster access to everything, new games, generation activity, recent work, and product announcements.
Read articleJump between core areas and find games without leaving the current workflow.
Read articleAnimate designs with timelines, keyframes, easing controls, text animation presets, particle effects, and reusable motion treatments.
Read articleCreate realistic falling-coin animations with custom artwork and detailed style controls.
Read articleCelebrate wins and launches with fully customisable falling confetti.
Read articleMap release dates from uploads straight into your roadmap.
Read articleExport animations as MP4, WebM or GIF.
Read articleCopy static library generations into Figma with editable frames and preserved layer names.
Read articleQuickly copy and paste game assets from a game detail page into wherever you are working.
Read articleOrganise templates into sets and style text with gradients.
Read articleDefault templates and generation rules can now mix preset sets with individual presets for finer automation control.
Read articleTemplate builders now have more precise overlay positioning, container size bounds, badge offsets, and title line-break controls.
Read articleImport game lists from TSV files, with better CSV parsing too.
Read articleCampaign banners are easier to edit with sidebar controls, inline renaming, and smoother preview loading.
Read articleCustom animations can now target the right layers automatically, with manual controls when you need them.
Read articleSearch and import flows now surface matching games from available providers, with quick enable actions.
Read articleA dedicated page for managing game list synchronisation.
Read articlePlan upcoming releases on a timeline and let assets generate themselves.
Read articleLarge uploads, alias matching, row-level matching, quoted CSVs, and provider matching all got more robust.
Read articleDownload your whole library -- or a date range -- as a single zip.
Read articlePer-layer animation controls for fully custom motion.
Read articleOne game, many providers -- tracked and filtered correctly.
Read articleExport the individual layers that make up a thumbnail.
Read articleA clearer billing page with per-cycle usage detail.
Read articleAI-generated animated game assets, with optional custom prompts.
Read articlePick from the full Google Fonts catalogue and start from curated templates.
Read articleMore ways to style thumbnails when a game has no logo.
Read articleGenerate and fetch assets programmatically with team-scoped API keys.
Read articleGame names fit more reliably, including accented characters and more complex title layouts.
Read articleBring thumbnails to life with animated variants.
Read articleExport thumbnails as crisp, scalable SVG files.
Read articleA faster, cleaner home for your games and generated assets.
Read article