Introducing Motion mode
Preview motion on your artwork, combine presets and effects, or direct a custom animation with a choice of four AI video models.
Motion mode brings animation into a dedicated workspace inside the editor. Open a generation or project artboard, switch from Design to Motion, and explore how your artwork could move: start with a ready-made look, build a combination of layer presets, or describe a custom animation in your own words.
Presets, live previews, effects, custom prompts and animation history now sit together. You can move from browsing ideas to refining an animation while keeping the artwork in view.
See the motion on your artwork
The preset gallery previews motion using the artboard you have open. Compare treatments on your own composition before choosing one.
Looks offer coordinated combinations of motion. Pick one to give the composition a starting direction, then change the individual choices to suit the artwork. A quieter scene, a stronger logo entrance or a different effect can turn a starting look into your own combination.
You can also browse Logo, Character, Scene and Effects separately. Each category focuses on a different part of the composition, making it easier to find the movement you want to add.
Build an animation one layer at a time
Layer presets can work together: combine a logo move with character motion, a scene treatment and an effect. The inspector shows which presets are selected, so you can replace or remove one part while keeping the rest of the combination.
For preset animations, Feel provides three quick choices: Subtle, Standard and Bold. Use these to adjust the strength of the motion, then change Length to alter its pace. These controls apply to preset motion; custom animations have their own settings and follow-up prompts.
When you need more precise control, open the timeline to inspect and adjust the animation's timing and keyframes.
Motion mode also adapts to the layers available on the artboard. Compatible presets appear first, and category counts reflect the choices you can use. If a preset needs a missing logo, character or background, the interface explains the requirement. Show all presets lets you explore the wider collection when you want to.
An empty row now says Choose preset, making it clear that there are options to browse. Artboards with fewer layers can get straight to compatible effects instead of scrolling through unavailable previews.
Describe the motion you want
The prompt dock gives you a direct route to custom animation. Write a description, check the model, length and ending shown beneath it, then select Animate. The canvas and conversation show the request and its progress.
A useful prompt describes the subject, the action and what should stay still. For example:
The character looks towards the logo, smiles and returns to the starting pose. Keep the logo and camera still.
Or:
Add a gentle push into the background with drifting particles. Keep the title clear and readable throughout.
You can start from the gallery or from beside the canvas. The dock and conversation share your prompt draft, so moving between views keeps the words you are working on.
Choose how the animation is made
Custom animation settings include three methods:
- Both allows a combination of transforms, presets, effects and AI video. It is the default starting point when a request may need different types of movement across the composition.
- Transforms moves the existing artwork through changes such as position, scale, rotation and opacity. It also supports presets and effects, and does not use an AI video model. Available lengths run from 3 to 15 seconds.
- Video uses AI video for the animated artwork, with effects also available. Choose this when the request calls for changes within the image, such as a character gesture or moving clouds.
You can also control how layers are prepared. Separate keeps them available as individual animation targets, with automatic or manual layer selection and intensity controls. Merge assets combines visible assets with the background while keeping other layers, such as logos and text, separate. Merge all combines the visible composition into one image to animate as a complete scene.
These choices let you decide whether the artwork should move in independent parts or as one composition.
Four AI video models to explore
Motion mode offers four video models. Each has its own supported lengths, shown in the picker before you generate. The descriptions in the picker provide a starting point for choosing which one to try.
| Model | Starting point | Available lengths |
|---|---|---|
| Kling O3 Standard | Character gestures; the default video model | 3–15 seconds |
| Wan 3.0 | Steady scene motion | 2–30 seconds |
| Vidu Q3 | Expressive characters | 1–16 seconds |
| Veo 3.1 Fast | Lively skies and light | 4, 6 or 8 seconds |
Kling, Wan and Vidu support whole-second choices within their ranges. Veo supports the three lengths listed. All four offer Loop and Play once, and the current video settings generate at 720p without sound.
Kling O3 Standard
Kling O3 is the default model and a starting point for character gestures: a glance, a nod or a small reaction to something else in the composition. It supports lengths from 3 to 15 seconds.
For follow-up requests, Kling can update compatible existing video layers. Changes to timing, or a result that cannot be edited directly, generate a new take instead. This gives you a way to refine supported results without treating every request as a completely fresh animation.
Wan 3.0
Wan is described in the picker as a starting point for steady scene motion. Try it for a drifting background, gentle environmental movement or a scene that needs more time to develop.
Its 2-to-30-second range offers the longest clips in the current selection. Follow-up requests create a new take from the artwork using your updated direction.
Vidu Q3
Vidu's starting point is expressive characters. Try it when the subject's reaction or performance is the main event, such as a mascot celebrating or turning towards the viewer.
Its 1-to-16-second range includes the shortest available clips. As with Wan, a follow-up generates a new take from the artwork with the revised direction.
Veo 3.1 Fast
Veo's picker description highlights lively skies and light. Try it for atmospheric changes such as moving clouds, changing illumination or a more active background.
Choose a 4-, 6- or 8-second clip. Follow-ups create a new take from the artwork rather than directly editing the previous video.
The model descriptions are starting points for exploration. Compare results on your artwork, and choose Loop when you want the animation to aim for a return to its starting frame, or Play once for an animation with a clear ending.
Refine, compare and revisit versions
The conversation keeps the request beside its result. Follow up with a specific change, such as “make the character movement smaller” or “keep the background still”, and review the next version on the canvas.
Previous successful versions have their own previews. You can compare them, restore an earlier result or start a new variation from a version you like. Changing the video model during a follow-up starts a new variation, making it possible to explore another model's interpretation of the idea.
Render progress stays visible in Motion mode, including a route back to the conversation. You can return to Design or move to another artboard while the animation is being prepared; the artboard being rendered is protected from edits during that process.
Motion for project layers
Project artboards bring their own layers into the Motion inspector. Text layers have animation presets and settings, multi-game groups can receive motion, and 3D lock-ups expose their animation controls alongside the other parts of the composition.
This lets you work on a headline, a group of game artwork and a scene effect from the same mode. Locked layers remain protected, and the timeline is available when the animation needs closer timing adjustments.
The project header stays in place when you switch modes, keeping the project name, save status and familiar actions in the same positions. Icons make the Design and Motion labels easier to recognise. Pressing Escape closes the current motion control first, then returns you to Design when those controls are closed.
From a first idea to an export
To get started:
- Open a generation or project artboard and select Motion.
- Browse a compatible look or choose presets for individual parts of the artwork.
- Adjust Feel and Length for preset motion, or describe a custom animation in the prompt dock.
- For AI video, choose a model, a supported length and Loop or Play once before selecting Animate.
- Review the result, refine it in the conversation and compare versions as needed.
- Open Export and choose an available animated format, such as GIF, MP4 or WebM. The available formats depend on the artwork and animation.
Start with the movement that matters most: the character's reaction, the logo's entrance or the atmosphere behind the artwork. Motion mode gives you the previews and controls to build the rest around it.